A downloadable game for Windows

This is just alpha version. Please tell me your opinion, ideas and bug reports in the comments.

Controls:

  • Movement - WASD 
  • Press Space to dash
  • Pickup items when you are near them with Left mouse button and drag them to inventory slots
  • If you have sword in inventory you can attack with Right mouse Button
  • Touch a heal potion to drink it


StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorLambNugget Studios
GenreRole Playing, Adventure
Tags2D, 8-Bit, Exploration, GameMaker, Medieval, Pixel Art, Retro, Singleplayer

Download

Download
PixelAdventure.exe 2.5 MB

Development log

Comments

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I Think this is a virus my computer warned me and so did avast

(1 edit)

Its a bug with GML. When you export game as .exe, Windows is taking it as a virus. It really isnt virus. It even does to me when i am trying to play my own game

Don´t worry , it´s OK :D . Windows is just retarded ;)

(+1)

Hey, I tested out what you have so far, and I'm certainly enjoying the art!

I would like to give my thoughts and suggestions on a few things, though.

  • When you pick up the sword with LMB, you should have the inventory boxes light up a little, to give indication to the player that he/she can put it there. When I had played, I thought I had to have the sword in my hand by holding LMB and then pressing the RMB.
  • Fix the depth issue with the inventory boxes. Right now, as I drag the sword over the boxes, the sword is actually shown beyond the inventory box.
  • The trees hitboxes/masks seem a little ridiculous, but that could just be me.
  • If the items are dropped behind trees, maybe you could fade the tree out so the player can see it? Or add some glow effect to it?
  • I think it'd look good if, when you hovered over an object, you'd be able to tell if you could pick it up. For example: right now, I can't pick up my sword because it's dependent on distance. But maybe you can add something to let the player know that they need to get closer.

That's really all I can give feedback on right now, it's a good start though, and I'm looking forward to it!

(+1)

Hello, thanks for feedback, it really helped.

I´ve made some changes:

  • Inventory boxes are lighter when you are hodling item
  • When you are dragging items to the invetory boxes, they are now above the inventory box
  • I think tree hitboxes are fine :D
  • I think most players can figure out that they have to be near the items to pick them up. So i wont be doing any changes in this area

I will make updated version today. So you can test it and send me another feedback if you want :)